翻訳と辞書
Words near each other
・ Divine Canine
・ Divine Child High School
・ Divine Chocolate
・ Divine coincidence
・ Divine Comedies
・ Divine Comedy
・ Divine Comedy (BYU)
・ Divine command theory
・ Divine Council
・ Divine countenance
・ Divine Darkness
・ Divine Design
・ Divine Design (album)
・ Divine Discontent
・ Divine Divine
Divine Divinity
・ Divine Emotions
・ Divine equlibrium
・ Divine filiation
・ Divine Fits
・ Divine Fonjock
・ Divine Food
・ Divine Gemini
・ Divine grace
・ Divine Hammer
・ Divine Hammer (song)
・ Divine Heresy
・ Divine Horse UAV
・ Divine illumination
・ Divine Incantations Scripture


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Divine Divinity : ウィキペディア英語版
Divine Divinity

''Divine Divinity'' is an action role-playing game developed by Larian Studios and published by CDV and Snowball Studios for Windows on September 22, 2002. It has two spin-offs,〔(【引用サイトリンク】 title=Beyond Divinity for Windows )〕 ''Beyond Divinity'' and ''Divinity: Dragon Commander''; a sequel, ''Divinity II''; and a prequel, ''Divinity: Original Sin''.
==Gameplay==

''Divine Divinity'' is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. A significant inspiration for its gameplay were both ''Ultima VII'' and ''Diablo'', with which ''Divine Divinity'' shares a number of gameplay features.
Both ''Diablo'' and ''Divine Divinity'' are focused on hack and slash combat in a similar interface, have random equipment generation, and a wide set of skills organized into types. Very much like ''Ultima VII'', ''Divine Divinity'' features a significant amount of computer role-playing game elements as well, such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.〔(Locus Inn Divine Divinity index page, including links to each of the skill paths )〕 The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.〔(Divine Divinity FAQ, character section )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Divine Divinity」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.